家园2修改器,家园重制版修改器无法启用
家园重制版六项属性修改器怎么用
一:将家园2文件夹修改为G:\Homeworld2(G盘是我的家园2安装盘,大家自己的家园2安到哪盘就改哪盘!)
二:将六项属性修改器放到G:\Homeworld2\Bin\Release文件夹中,这个是绝对主要的,否则你使用不了修改器!
三:打开修改器,注意:因为这个修改器是集成版本,所以要在Please Select a Trainer下拉菜单中选择HOMEWORLD 2,然后点run game,这时游戏会自动启动!
四:修改器中的修改功能及修改键
M:无限资源,无限人口
B:立刻制造
R:立刻研究
注意:1、2、3键是*亡指针,请为舰队编组的时候一定要按CTRL+4―0键,及选择4―0键,千万千万别按1、2、3键,否则的话,你要重启游戏了!
五:无限人口,即使你建造船的图标为红色时,也别管它,一直点你要造的船就好了!会一直无限的造下去,配合B:立刻制造,你的舰队会像捅了马蜂窝一样!不过家园2的难度和你的舰队数量有关,如果你造得太多的话,下关你会看到敌军的数量,那是铺天盖地、漫山遍野……
另:此修改器版本仅在家园2 1.0版本下测试通过,1.1版本还未来得及测试!
请问有没有可以用在家园2 高达版的修改器(可以修改威力的)
不用升级也可以改的,没出1.1补丁前就有方法
好久没玩,试一试
首先找到“persist*.lua(*代表关卡数)”,该文件应该在“Homeworld2
\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。然后用windows的记事本或其他编辑软件打
开这个文件。在里面找“RUs=”这个命令,然后写上你所希望的数值即可。
修改船只
首先找到“persist*.lua(*代表关卡数)”,该文件应该在“Homeworld2
\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。然后用windows的记事本或其他编辑软件打
开这个文件。找到任何包含你船只的命令行,比如“Hwr_Bomber”,对其进行修改。[举例,你可以将
Bomber改成“AssulteCorvette”,那么,再进入游戏,你原来的轰炸机(bomber)就变成了一架战斗巡洋
舰(AssulteCorvette)。同理,你可以修改你现有的任意船只]
兵种名称,类型,造价,克制对象,受制于……
侦察机(Scout),战机,350,无,所有其它作战*
拦截机(Interceptor),战机,500,所有战机,护航艇、护卫舰、主力舰
轰炸机(Bomber),战机,550,护卫舰、主力舰及其子系统,战机、护航艇及克制战机的护卫舰
炮艇(Gunship),护航艇,625,所有战机,护航艇、护卫舰、主力舰
脉冲艇(Pulsar Gunship),护航艇,625,护航艇、护卫舰,主力舰
布雷艇(Minelayer),护航艇,800,主力舰,护航艇、主力舰
漫步者(Mover),护航艇,200,护卫舰,鱼雷舰
鱼雷舰(Torpedo Frigate),护卫舰,700,护航艇、护卫舰(需升级),轰炸机、驱逐舰
炮舰(Flak Frigate),护卫舰,700,战机,主力舰
离子舰(Ion Frigate),护卫舰,700,护卫舰、主力舰,轰炸机、驱逐舰
捕获舰(Marine Frigate),护卫舰,700,主力舰,轰炸机、护卫舰
防御场舰(Defense Field Frigate),护卫舰,1250,无(纯防御型舰船),轰炸机、护航艇
航空母舰(Carrier),主力舰,2000,无,轰炸机、主力舰
驱逐舰(Destroyer),主力舰,2000,护卫舰、主力舰,轰炸机、战列舰
船坞(Shipyard),主力舰,3200,无,轰炸机、主力舰
战列舰(Battle Cruiser),主力舰,4000,主力舰、护卫舰,轰炸机
枪塔(Gun Platform),炮台,300,战机,护卫舰、主力舰
离子炮台(Ion Beam Platform),炮台,300,护卫舰、主力舰,战机、护航艇
1.得到所有任务
首先找到“playercfg”文件,该文件应该在“Homeworld2\Bin\Profiles\Profile”这个目录下。
然后用windows的记事本或其他编辑软件打开这个文件。
在里面找“maxmission= x”这个命令,然后将“x”替换为15,就可以得到所有任务了。
2.得到更多船只
首先找到“persist*.lua(*代表关卡数)”,该文件应该在“Homeworld2
\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。
然后用windows的记事本或其他编辑软件打开这个文件。
加入以下参数:
{
tactic= 1,
type= Hgn_Destroyer,
subsystems={家园2
{
index= 0,
name= HGN_DES_ENGINE,
},家园2
},
buildjobs={
},
size= 1,
shiphold={
},
name=,
teamColourHandle= 17,
hotkey= 67108928,
},
at the end before
},
},
},
RUs= xxx,
}
(这样你就得到一艘驱逐舰,当然你还可以更换名字得到其他船只,或者多重复制,以得到更多的相同船
只……)
这是我的游戏记录中的一个[persist9.lua]
PersistantData={
Research={
[1]={
name=”InstaAdvancedFrigateTech”,
progress= 1,
},
[2]={
name=”SensorsDowngrade1″,
progress= 1,
},
[3]={
name=”SensorsDowngrade2″,
progress= 1,
},
[4]={
name=”SensorsDowngrade3″,
progress= 1,
},
[5]={
name=”AssaultCorvetteEliteWeaponUpgrade”,
progress= 1,
},
[6]={
name=”AttackBomberEliteWeaponUpgrade”,
progress= 1,
},
[7]={
name=”SensorsBackToNormal1″,
progress= 1,
},
[8]={
name=”SensorsBackToNormal2″,
progress= 1,
},
[9]={
name=”SensorsBackToNormal3″,
progress= 1,
},
[10]={
name=”InterceptorMAXSPEEDUpgrade1″,
progress= 1,
},
[11]={
name=”AttackBomberMAXSPEEDUpgrade1″,
progress= 1,
},
[12]={
name=”ResourceCollectorHealthUpgrade1″,
progress= 1,
},
[13]={
name=”ResourceControllerHealthUpgrade1″,
progress= 1,
},
[14]={
name=”MothershipHealthUpgrade1″,
progress= 1,
},
[15]={
name=”RepairAbility”,
progress= 1,
},
[16]={
name=”MothershipMAXSPEEDUpgrade1″,
progress= 1,
},
[17]={
name=”GunTurretHealthUpgrade1″,
progress= 1,
},
[18]={
name=”AttackBomberImprovedBombs”,
progress= 1,
},
[19]={
name=”InterceptorMAXSPEEDUpgrade2″,
progress= 1,
},
[20]={
name=”AttackBomberMAXSPEEDUpgrade2″,
progress= 1,
},
[21]={
name=”PlatformIonWeapons”,
progress= 1,
},
[22]={
name=”ResourceCollectorHealthUpgrade2″,
progress= 1,
},
[23]={
name=”IonTurretHealthUpgrade1″,
progress= 1,
},
[24]={
name=”GunTurretHealthUpgrade2″,
progress= 1,
},
[25]={
name=”IonTurretHealthUpgrade2″,
progress= 1,
},
[26]={
name=”ImprovedTorpedo”,
progress= 1,
},
[27]={
name=”TorpedoFrigateHealthUpgrade1″,
progress= 1,
},
[28]={
name=”AssaultFrigateHealthUpgrade1″,
progress= 1,
},
[29]={
name=”AssaultFrigateMAXSPEEDUpgrade1″,
progress= 1,
},
[30]={
name=”IonCannonFrigateHealthUpgrade1″,
progress= 1,
},
[31]={
name=”IonCannonFrigateMAXSPEEDUpgrade1″,
progress= 1,
},
[32]={
name=”TorpedoFrigateMAXSPEEDUpgrade1″,
progress= 1,
},
[33]={
name=”AssaultCorvetteHealthUpgrade1″,
progress= 1,
},
[34]={
name=”AssaultCorvetteMAXSPEEDUpgrade1″,
progress= 1,
},
[35]={
name=”PulsarCorvetteHealthUpgrade1″,
progress= 1,
},
[36]={
name=”PulsarCorvetteMAXSPEEDUpgrade1″,
progress= 1,
},
[37]={
name=”Gr*iticAttractionMines”,
progress= 1,
},
[38]={
name=”CarrierHealthUpgrade1″,
progress= 1,
},
[39]={
name=”CarrierMAXSPEEDUpgrade1″,
progress= 1,
},
[40]={
name=”ScoutPingAbility”,
progress= 1,
},
[41]={
name=”SensDisProbe”,
progress= 1,
},
[42]={
name=”AssaultCorvetteHealthUpgrade2″,
progress= 1,
},
[43]={
name=”AssaultCorvetteMAXSPEEDUpgrade2″,
progress= 1,
},
[44]={
name=”PulsarCorvetteHealthUpgrade2″,
progress= 1,
},
[45]={
name=”PulsarCorvetteMAXSPEEDUpgrade2″,
progress= 1,
},
[46]={
name=”DamageMoverTech”,
progress= 1,
},
[47]={
name=”MothershipHealthUpgrade2″,
progress= 1,
},
[48]={
name=”MothershipMAXSPEEDUpgrade2″,
progress= 1,
},
[49]={
name=”MothershipBUILDSPEEDUpgrade1″,
progress= 1,
},
[50]={
name=”CarrierHealthUpgrade2″,
progress= 1,
},
[51]={
name=”CarrierMAXSPEEDUpgrade2″,
progress= 1,
},
[52]={
name=”CarrierBUILDSPEEDUpgrade1″,
progress= 1,
},
[53]={
name=”ResourceControllerHealthUpgrade2″,
progress= 1,
},
[54]={
name=”DestroyerTech”,
progress= 1,
},
[55]={
name=”ScoutEMPAbility”,
progress= 1,
},
[56]={
name=”TorpedoFrigateHealthUpgrade2″,
progress= 1,
},
[57]={
name=”TorpedoFrigateMAXSPEEDUpgrade2″,
progress= 1,
},
[58]={
name=”AssaultFrigateHealthUpgrade2″,
progress= 1,
},
[59]={
name=”AssaultFrigateMAXSPEEDUpgrade2″,
progress= 1,
},
[60]={
name=”DefenseFieldFrigateShield”,
progress= 1,
},
[61]={
name=”DestroyerHealthUpgrade1″,
progress= 1,
},
[62]={
name=”DestroyerMAXSPEEDUpgrade1″,
progress= 1,
},
[63]={
name=”ECMProbe”,
progress= 1,
},
},
TeamColours={
{
trailColour={
0.36500,
0.55300,
0.66700,
},
badgeTexName=”DATA:Badges/Hiigaran.tga”,
baseColour={
0.36500,
0.55300,
0.66700,
},
stripeColour={
0.80000,
0.80000,
0.80000,
},
},
{
trailColour={
0,
0.92500,
0.52100,
},
badgeTexName=”DATA:Badges/Vaygr.tga”,
baseColour={
0,
0.92500,
0.52100,
},
stripeColour={
0.10000,
0.10000,
0.10000,
},
},
{
trailColour={
0.90000,
0.90000,
0.90000,
},
badgeTexName=”DATA:Badges/Vaygr.tga”,
baseColour={
0.90000,
0.90000,
0.90000,
},
stripeColour={
0.10000,
0.10000,
0.10000,
},
},
{
trailColour={
0.90000,
0.90000,
0.90000,
},
badgeTexName=”DATA:Badges/Vaygr.tga”,
baseColour={
0.90000,
0.90000,
0.90000,
},
stripeColour={
0.10000,
0.10000,
0.10000,
},
},
{
trailColour={
1,
0,
0.00000,
},
badgeTexName=”DATA:Badges/Relic.tga”,
baseColour={
0,
0,
0,
},
stripeColour={
1,
1,
1,
},
},
{
trailColour={
0.50000,
0.50000,
0.50000,
},
badgeTexName=”DATA:Badges/Relic.tga”,
baseColour={
0.50000,
0.50000,
0.50000,
},
stripeColour={
0.70000,
0.70000,
0.60000,
},
},
{
trailColour={
0.36500,
0.55300,
0.66700,
},
badgeTexName=”DATA:Badges/Hiigaran.tga”,
baseColour={
0.36500,
0.55300,
0.66700,
},
stripeColour={
0.80000,
0.80000,
0.80000,
},
},
{
trailColour={
0.92100,
0.75000,
0.41900,
},
badgeTexName=”DATA:Badges/Vaygr.tga”,
baseColour={
0.90000,
0.90000,
0.90000,
},
stripeColour={
0.10000,
0.10000,
0.10000,
},
},
{
trailColour={
0,
0.92500,
0.52100,
},
badgeTexName=”DATA:Badges/Hiigaran.tga”,
baseColour={
0,
0.92500,
0.52100,
},
stripeColour={
0.10000,
0.10000,
0.10000,
},
},
{
trailColour={
0.90000,
0.90000,
0.90000,
},
badgeTexName=”DATA:Badges/Vaygr.tga”,
baseColour={
0.90000,
0.90000,
0.90000,
},
stripeColour={
0.10000,
0.10000,
0.10000,
},
},
{
trailColour={
0.50000,
0.50000,
0.50000,
},
badgeTexName=”DATA:Badges/Relic.tga”,
baseColour={
0.50000,
0.50000,
0.50000,
},
stripeColour={
0.70000,
0.70000,
0.60000,
},
},
{
trailColour={
0.36500,
0.55300,
0.66700,
},
badgeTexName=”DATA:Badges/Hiigaran.tga”,
baseColour={
0.36500,
0.55300,
0.66700,
},
stripeColour={
0.80000,
0.80000,
0.80000,
},
},
{
trailColour={
0,
0.92500,
0.52100,
},
badgeTexName=”DATA:Badges/Vaygr.tga”,
baseColour={
0,
0.92500,
0.52100,
},
stripeColour={
0.10000,
0.10000,
0.10000,
},
},
{
trailColour={
0,
0.92500,
0.52100,
},
badgeTexName=”DATA:Badges/Vaygr.tga”,
baseColour={
0,
0.92500,
0.52100,
},
stripeColour={
0.10000,
0.10000,
0.10000,
},
},
{
trailColour={
0.50000,
0.50000,
0.50000,
},
badgeTexName=”DATA:Badges/Relic.tga”,
baseColour={
0.50000,
0.50000,
0.50000,
},
stripeColour={
0.70000,
0.70000,
0.60000,
},
},
{
trailColour={
0.36500,
0.55300,
0.66700,
},
badgeTexName=”DATA:Badges/Hiigaran.tga”,
baseColour={
0.36500,
0.55300,
0.66700,
},
stripeColour={
0.80000,
0.80000,
0.80000,
},
},
{
trailColour={
0.92100,
0.75000,
0.41900,
},
badgeTexName=”DATA:Badges/Vaygr.tga”,
baseColour={
0.90000,
0.90000,
0.90000,
},
stripeColour={
0.10000,
0.10000,
0.10000,
},
},
{
trailColour={
0.92100,
0.75000,
0.41900,
},
badgeTexName=”DATA:Badges/Vaygr.tga”,
baseColour={
0.90000,
0.90000,
0.90000,
},
stripeColour={
0.10000,
0.10000,
0.10000,
},
},
{
trailColour={
0.50000,
0.50000,
0.50000,
},
badgeTexName=”DATA:Badges/Relic.tga”,
baseColour={
0.50000,
0.50000,
0.50000,
},
stripeColour={
0.70000,
0.70000,
0.60000,
},
},
{
trailColour={
0.36500,
0.55300,
0.66700,
},
badgeTexName=”DATA:Badges/Hiigaran.tga”,
baseColour={
0.36500,
0.55300,
0.66700,
},
stripeColour={
0.80000,
0.80000,
0.80000,
},
},
{
trailColour={
0.92100,
0.75000,
0.41900,
},
badgeTexName=”DATA:Badges/Vaygr.tga”,
baseColour={
0.90000,
0.90000,
0.90000,
},
stripeColour={
0.10000,
0.10000,
0.10000,
},
},
{
trailColour={
0.92100,
0.75000,
0.41900,
},
badgeTexName=”DATA:Badges/Vaygr.tga”,
baseColour={
0.90000,
0.90000,
0.90000,
},
stripeColour={
0.10000,
0.10000,
0.10000,
},
},
{
trailColour={
0.92100,
0.75000,
0.41900,
},
badgeTexName=”DATA:Badges/Vaygr.tga”,
baseColour={
0.90000,
0.90000,
0.90000,
},
stripeColour={
0.10000,
0.10000,
0.10000,
},
},
{
trailColour={
0.92100,
0.75000,
0.41900,
},
badgeTexName=”DATA:Badges/Vaygr.tga”,
baseColour={
0.90000,
0.90000,
0.90000,
},
stripeColour={
0.10000,
0.10000,
0.10000,
},
},
{
trailColour={
0.50000,
0.50000,
0.50000,
},
badgeTexName=”DATA:Badges/Relic.tga”,
baseColour={
0.50000,
0.50000,
0.50000,
},
stripeColour={
0.70000,
0.70000,
0.60000,
},
},
{
trailColour={
0.36500,
0.55300,
0.66700,
},
badgeTexName=”DATA:Badges/Hiigaran.tga”,
baseColour={
0.36500,
0.55300,
0.66700,
},
stripeColour={
0.80000,
0.80000,
0.80000,
},
},
{
trailColour={
0.92100,
0.75000,
0.41900,
},
badgeTexName=”DATA:Badges/Vaygr.tga”,
baseColour={
0.90000,
0.90000,
0.90000,
},
stripeColour={
0.10000,
0.10000,
0.10000,
},
},
{
trailColour={
0.36500,
0.55300,
0.66700,
},
badgeTexName=”DATA:Badges/Hiigaran.tga”,
baseColour={
0.36500,
0.55300,
0.66700,
},
stripeColour={
0.80000,
0.80000,
0.80000,
},
},
{
trailColour={
0.92100,
0.75000,
0.41900,
},
badgeTexName=”DATA:Badges/Vaygr.tga”,
baseColour={
0.90000,
0.90000,
0.90000,
},
stripeColour={
0.10000,
0.10000,
0.10000,
},
},
{
trailColour={
0.50000,
0.50000,
0.50000,
},
badgeTexName=”DATA:Badges/Relic.tga”,
baseColour={
0.50000,
0.50000,
0.50000,
},
stripeColour={
0.70000,
0.70000,
0.60000,
},
},
{
trailColour={
0.36500,
0.55300,
0.66700,
},
badgeTexName=”DATA:Badges/Hiigaran.tga”,
baseColour={
0.36500,
0.55300,
0.66700,
},
stripeColour={
0.80000,
0.80000,
0.80000,
},
},
{
trailColour={
0.92100,
0.75000,
0.41900,
},
badgeTexName=”DATA:Badges/Vaygr.tga”,
baseColour={
0.90000,
0.90000,
0.90000,
},
stripeColour={
0.10000,
0.10000,
0.10000,
},
},
{
trailColour={
0.36500,
0.55300,
0.66700,
},
badgeTexName=”DATA:Badges/Hiigaran.tga”,
baseColour={
0.36500,
0.55300,
0.66700,
},
stripeColour={
0.80000,
0.80000,
0.80000,
},
},
{
trailColour={
0.36500,
0.55300,
0.66700,
},
badgeTexName=”DATA:Badges/Soban.tga”,
baseColour={
0,
0,
0,
},
stripeColour={
1,
0,
0,
},
},
{
trailColour={
0.36500,
0.55300,
0.66700,
},
badgeTexName=”DATA:Badges/Soban.tga”,
baseColour={
0,
0,
0,
},
stripeColour={
1,
1,
1,
},
},
{
trailColour={
0.50000,
0.50000,
0.50000,
},
badgeTexName=”DATA:Badges/Relic.tga”,
baseColour={
0.50000,
0.50000,
0.50000,
},
stripeColour={
0.70000,
0.70000,
0.60000,
},
},
{
trailColour={
0.36500,
0.55300,
0.66700,
},
badgeTexName=”DATA:Badges/Hiigaran.tga”,
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家园2有调钱秘籍么
没有,而且强烈建议不要修改。因为敌人舰队的数量跟你所持有舰队是有一定比例的,如果你改的太强大,一会就看见敌人成群的巡洋舰蜂拥而至,到时只能哭了。
我因为修改,最惨时维格尔一批就来了26艘巡洋舰,数不清的战斗机,护卫舰……我无奈,改出了12艘无畏舰才勉强撑过第一波,还没喘气,第二波又来了……
家园2(Homeworld 2)最新六项属性修改器如何使用
一:将家园2文件夹修改为G:\Homeworld2(G盘是我的家园2安装盘,大家自己的家园2安到哪盘就改哪盘!)
二:将六项属性修改器放到G:\Homeworld2\Bin\Release文件夹中,这个是绝对主要的,否则你使用不了修改器!
三:打开修改器,注意:因为这个修改器是集成版本,所以要在Please Select a Trainer下拉菜单中选择HOMEWORLD 2,然后点run game,这时游戏会自动启动!
四:修改器中的修改功能及修改键
M:无限资源,无限人口
B:立刻制造
R:立刻研究
注意:1、2、3键是*亡指针,请为舰队编组的时候一定要按CTRL+4―0键,及选择4―0键,千万千万别按1、2、3键,否则的话,你要重启游戏了!
五:无限人口,即使你建造船的图标为红色时,也别管它,一直点你要造的船就好了!会一直无限的造下去,配合B:立刻制造,你的舰队会像捅了马蜂窝一样!不过家园2的难度和你的舰队数量有关,如果你造得太多的话,下关你会看到敌军的数量,那是铺天盖地、漫山遍野……
另:此修改器版本仅在家园2 1.0版本下测试通过,1.1版本还未来得及测试!
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