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家园2修改器,家园重制版修改器无法启用

家园重制版六项属性修改器怎么用

一:将家园2文件夹修改为G:\Homeworld2(G盘是我的家园2安装盘,大家自己的家园2安到哪盘就改哪盘!)

二:将六项属性修改器放到G:\Homeworld2\Bin\Release文件夹中,这个是绝对主要的,否则你使用不了修改器!

三:打开修改器,注意:因为这个修改器是集成版本,所以要在Please Select a Trainer下拉菜单中选择HOMEWORLD 2,然后点run game,这时游戏会自动启动!

四:修改器中的修改功能及修改键

M:无限资源,无限人口

B:立刻制造

R:立刻研究

注意:1、2、3键是*亡指针,请为舰队编组的时候一定要按CTRL+4―0键,及选择4―0键,千万千万别按1、2、3键,否则的话,你要重启游戏了!

五:无限人口,即使你建造船的图标为红色时,也别管它,一直点你要造的船就好了!会一直无限的造下去,配合B:立刻制造,你的舰队会像捅了马蜂窝一样!不过家园2的难度和你的舰队数量有关,如果你造得太多的话,下关你会看到敌军的数量,那是铺天盖地、漫山遍野……

另:此修改器版本仅在家园2 1.0版本下测试通过,1.1版本还未来得及测试!

请问有没有可以用在家园2 高达版的修改器(可以修改威力的)

不用升级也可以改的,没出1.1补丁前就有方法

好久没玩,试一试

首先找到“persist*.lua(*代表关卡数)”,该文件应该在“Homeworld2

\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。然后用windows的记事本或其他编辑软件打

开这个文件。在里面找“RUs=”这个命令,然后写上你所希望的数值即可。

修改船只

首先找到“persist*.lua(*代表关卡数)”,该文件应该在“Homeworld2

\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。然后用windows的记事本或其他编辑软件打

开这个文件。找到任何包含你船只的命令行,比如“Hwr_Bomber”,对其进行修改。[举例,你可以将

Bomber改成“AssulteCorvette”,那么,再进入游戏,你原来的轰炸机(bomber)就变成了一架战斗巡洋

舰(AssulteCorvette)。同理,你可以修改你现有的任意船只]

兵种名称,类型,造价,克制对象,受制于……

侦察机(Scout),战机,350,无,所有其它作战*

拦截机(Interceptor),战机,500,所有战机,护航艇、护卫舰、主力舰

轰炸机(Bomber),战机,550,护卫舰、主力舰及其子系统,战机、护航艇及克制战机的护卫舰

炮艇(Gunship),护航艇,625,所有战机,护航艇、护卫舰、主力舰

脉冲艇(Pulsar Gunship),护航艇,625,护航艇、护卫舰,主力舰

布雷艇(Minelayer),护航艇,800,主力舰,护航艇、主力舰

漫步者(Mover),护航艇,200,护卫舰,鱼雷舰

鱼雷舰(Torpedo Frigate),护卫舰,700,护航艇、护卫舰(需升级),轰炸机、驱逐舰

炮舰(Flak Frigate),护卫舰,700,战机,主力舰

离子舰(Ion Frigate),护卫舰,700,护卫舰、主力舰,轰炸机、驱逐舰

捕获舰(Marine Frigate),护卫舰,700,主力舰,轰炸机、护卫舰

防御场舰(Defense Field Frigate),护卫舰,1250,无(纯防御型舰船),轰炸机、护航艇

航空母舰(Carrier),主力舰,2000,无,轰炸机、主力舰

驱逐舰(Destroyer),主力舰,2000,护卫舰、主力舰,轰炸机、战列舰

船坞(Shipyard),主力舰,3200,无,轰炸机、主力舰

战列舰(Battle Cruiser),主力舰,4000,主力舰、护卫舰,轰炸机

枪塔(Gun Platform),炮台,300,战机,护卫舰、主力舰

离子炮台(Ion Beam Platform),炮台,300,护卫舰、主力舰,战机、护航艇

1.得到所有任务

首先找到“playercfg”文件,该文件应该在“Homeworld2\Bin\Profiles\Profile”这个目录下。

然后用windows的记事本或其他编辑软件打开这个文件。

在里面找“maxmission= x”这个命令,然后将“x”替换为15,就可以得到所有任务了。

2.得到更多船只

首先找到“persist*.lua(*代表关卡数)”,该文件应该在“Homeworld2

\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。

然后用windows的记事本或其他编辑软件打开这个文件。

加入以下参数:

{

tactic= 1,

type= Hgn_Destroyer,

subsystems={家园2

{

index= 0,

name= HGN_DES_ENGINE,

},家园2

},

buildjobs={

},

size= 1,

shiphold={

},

name=,

teamColourHandle= 17,

hotkey= 67108928,

},

at the end before

},

},

},

RUs= xxx,

}

(这样你就得到一艘驱逐舰,当然你还可以更换名字得到其他船只,或者多重复制,以得到更多的相同船

只……)

这是我的游戏记录中的一个[persist9.lua]

PersistantData={

Research={

[1]={

name=”InstaAdvancedFrigateTech”,

progress= 1,

},

[2]={

name=”SensorsDowngrade1″,

progress= 1,

},

[3]={

name=”SensorsDowngrade2″,

progress= 1,

},

[4]={

name=”SensorsDowngrade3″,

progress= 1,

},

[5]={

name=”AssaultCorvetteEliteWeaponUpgrade”,

progress= 1,

},

[6]={

name=”AttackBomberEliteWeaponUpgrade”,

progress= 1,

},

[7]={

name=”SensorsBackToNormal1″,

progress= 1,

},

[8]={

name=”SensorsBackToNormal2″,

progress= 1,

},

[9]={

name=”SensorsBackToNormal3″,

progress= 1,

},

[10]={

name=”InterceptorMAXSPEEDUpgrade1″,

progress= 1,

},

[11]={

name=”AttackBomberMAXSPEEDUpgrade1″,

progress= 1,

},

[12]={

name=”ResourceCollectorHealthUpgrade1″,

progress= 1,

},

[13]={

name=”ResourceControllerHealthUpgrade1″,

progress= 1,

},

[14]={

name=”MothershipHealthUpgrade1″,

progress= 1,

},

[15]={

name=”RepairAbility”,

progress= 1,

},

[16]={

name=”MothershipMAXSPEEDUpgrade1″,

progress= 1,

},

[17]={

name=”GunTurretHealthUpgrade1″,

progress= 1,

},

[18]={

name=”AttackBomberImprovedBombs”,

progress= 1,

},

[19]={

name=”InterceptorMAXSPEEDUpgrade2″,

progress= 1,

},

[20]={

name=”AttackBomberMAXSPEEDUpgrade2″,

progress= 1,

},

[21]={

name=”PlatformIonWeapons”,

progress= 1,

},

[22]={

name=”ResourceCollectorHealthUpgrade2″,

progress= 1,

},

[23]={

name=”IonTurretHealthUpgrade1″,

progress= 1,

},

[24]={

name=”GunTurretHealthUpgrade2″,

progress= 1,

},

[25]={

name=”IonTurretHealthUpgrade2″,

progress= 1,

},

[26]={

name=”ImprovedTorpedo”,

progress= 1,

},

[27]={

name=”TorpedoFrigateHealthUpgrade1″,

progress= 1,

},

[28]={

name=”AssaultFrigateHealthUpgrade1″,

progress= 1,

},

[29]={

name=”AssaultFrigateMAXSPEEDUpgrade1″,

progress= 1,

},

[30]={

name=”IonCannonFrigateHealthUpgrade1″,

progress= 1,

},

[31]={

name=”IonCannonFrigateMAXSPEEDUpgrade1″,

progress= 1,

},

[32]={

name=”TorpedoFrigateMAXSPEEDUpgrade1″,

progress= 1,

},

[33]={

name=”AssaultCorvetteHealthUpgrade1″,

progress= 1,

},

[34]={

name=”AssaultCorvetteMAXSPEEDUpgrade1″,

progress= 1,

},

[35]={

name=”PulsarCorvetteHealthUpgrade1″,

progress= 1,

},

[36]={

name=”PulsarCorvetteMAXSPEEDUpgrade1″,

progress= 1,

},

[37]={

name=”Gr*iticAttractionMines”,

progress= 1,

},

[38]={

name=”CarrierHealthUpgrade1″,

progress= 1,

},

[39]={

name=”CarrierMAXSPEEDUpgrade1″,

progress= 1,

},

[40]={

name=”ScoutPingAbility”,

progress= 1,

},

[41]={

name=”SensDisProbe”,

progress= 1,

},

[42]={

name=”AssaultCorvetteHealthUpgrade2″,

progress= 1,

},

[43]={

name=”AssaultCorvetteMAXSPEEDUpgrade2″,

progress= 1,

},

[44]={

name=”PulsarCorvetteHealthUpgrade2″,

progress= 1,

},

[45]={

name=”PulsarCorvetteMAXSPEEDUpgrade2″,

progress= 1,

},

[46]={

name=”DamageMoverTech”,

progress= 1,

},

[47]={

name=”MothershipHealthUpgrade2″,

progress= 1,

},

[48]={

name=”MothershipMAXSPEEDUpgrade2″,

progress= 1,

},

[49]={

name=”MothershipBUILDSPEEDUpgrade1″,

progress= 1,

},

[50]={

name=”CarrierHealthUpgrade2″,

progress= 1,

},

[51]={

name=”CarrierMAXSPEEDUpgrade2″,

progress= 1,

},

[52]={

name=”CarrierBUILDSPEEDUpgrade1″,

progress= 1,

},

[53]={

name=”ResourceControllerHealthUpgrade2″,

progress= 1,

},

[54]={

name=”DestroyerTech”,

progress= 1,

},

[55]={

name=”ScoutEMPAbility”,

progress= 1,

},

[56]={

name=”TorpedoFrigateHealthUpgrade2″,

progress= 1,

},

[57]={

name=”TorpedoFrigateMAXSPEEDUpgrade2″,

progress= 1,

},

[58]={

name=”AssaultFrigateHealthUpgrade2″,

progress= 1,

},

[59]={

name=”AssaultFrigateMAXSPEEDUpgrade2″,

progress= 1,

},

[60]={

name=”DefenseFieldFrigateShield”,

progress= 1,

},

[61]={

name=”DestroyerHealthUpgrade1″,

progress= 1,

},

[62]={

name=”DestroyerMAXSPEEDUpgrade1″,

progress= 1,

},

[63]={

name=”ECMProbe”,

progress= 1,

},

},

TeamColours={

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName=”DATA:Badges/Hiigaran.tga”,

baseColour={

0.36500,

0.55300,

0.66700,

},

stripeColour={

0.80000,

0.80000,

0.80000,

},

},

{

trailColour={

0,

0.92500,

0.52100,

},

badgeTexName=”DATA:Badges/Vaygr.tga”,

baseColour={

0,

0.92500,

0.52100,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.90000,

0.90000,

0.90000,

},

badgeTexName=”DATA:Badges/Vaygr.tga”,

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.90000,

0.90000,

0.90000,

},

badgeTexName=”DATA:Badges/Vaygr.tga”,

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

1,

0,

0.00000,

},

badgeTexName=”DATA:Badges/Relic.tga”,

baseColour={

0,

0,

0,

},

stripeColour={

1,

1,

1,

},

},

{

trailColour={

0.50000,

0.50000,

0.50000,

},

badgeTexName=”DATA:Badges/Relic.tga”,

baseColour={

0.50000,

0.50000,

0.50000,

},

stripeColour={

0.70000,

0.70000,

0.60000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName=”DATA:Badges/Hiigaran.tga”,

baseColour={

0.36500,

0.55300,

0.66700,

},

stripeColour={

0.80000,

0.80000,

0.80000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName=”DATA:Badges/Vaygr.tga”,

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0,

0.92500,

0.52100,

},

badgeTexName=”DATA:Badges/Hiigaran.tga”,

baseColour={

0,

0.92500,

0.52100,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.90000,

0.90000,

0.90000,

},

badgeTexName=”DATA:Badges/Vaygr.tga”,

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.50000,

0.50000,

0.50000,

},

badgeTexName=”DATA:Badges/Relic.tga”,

baseColour={

0.50000,

0.50000,

0.50000,

},

stripeColour={

0.70000,

0.70000,

0.60000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName=”DATA:Badges/Hiigaran.tga”,

baseColour={

0.36500,

0.55300,

0.66700,

},

stripeColour={

0.80000,

0.80000,

0.80000,

},

},

{

trailColour={

0,

0.92500,

0.52100,

},

badgeTexName=”DATA:Badges/Vaygr.tga”,

baseColour={

0,

0.92500,

0.52100,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0,

0.92500,

0.52100,

},

badgeTexName=”DATA:Badges/Vaygr.tga”,

baseColour={

0,

0.92500,

0.52100,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.50000,

0.50000,

0.50000,

},

badgeTexName=”DATA:Badges/Relic.tga”,

baseColour={

0.50000,

0.50000,

0.50000,

},

stripeColour={

0.70000,

0.70000,

0.60000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName=”DATA:Badges/Hiigaran.tga”,

baseColour={

0.36500,

0.55300,

0.66700,

},

stripeColour={

0.80000,

0.80000,

0.80000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName=”DATA:Badges/Vaygr.tga”,

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName=”DATA:Badges/Vaygr.tga”,

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.50000,

0.50000,

0.50000,

},

badgeTexName=”DATA:Badges/Relic.tga”,

baseColour={

0.50000,

0.50000,

0.50000,

},

stripeColour={

0.70000,

0.70000,

0.60000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName=”DATA:Badges/Hiigaran.tga”,

baseColour={

0.36500,

0.55300,

0.66700,

},

stripeColour={

0.80000,

0.80000,

0.80000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName=”DATA:Badges/Vaygr.tga”,

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName=”DATA:Badges/Vaygr.tga”,

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName=”DATA:Badges/Vaygr.tga”,

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName=”DATA:Badges/Vaygr.tga”,

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.50000,

0.50000,

0.50000,

},

badgeTexName=”DATA:Badges/Relic.tga”,

baseColour={

0.50000,

0.50000,

0.50000,

},

stripeColour={

0.70000,

0.70000,

0.60000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName=”DATA:Badges/Hiigaran.tga”,

baseColour={

0.36500,

0.55300,

0.66700,

},

stripeColour={

0.80000,

0.80000,

0.80000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName=”DATA:Badges/Vaygr.tga”,

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName=”DATA:Badges/Hiigaran.tga”,

baseColour={

0.36500,

0.55300,

0.66700,

},

stripeColour={

0.80000,

0.80000,

0.80000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName=”DATA:Badges/Vaygr.tga”,

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.50000,

0.50000,

0.50000,

},

badgeTexName=”DATA:Badges/Relic.tga”,

baseColour={

0.50000,

0.50000,

0.50000,

},

stripeColour={

0.70000,

0.70000,

0.60000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName=”DATA:Badges/Hiigaran.tga”,

baseColour={

0.36500,

0.55300,

0.66700,

},

stripeColour={

0.80000,

0.80000,

0.80000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName=”DATA:Badges/Vaygr.tga”,

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName=”DATA:Badges/Hiigaran.tga”,

baseColour={

0.36500,

0.55300,

0.66700,

},

stripeColour={

0.80000,

0.80000,

0.80000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName=”DATA:Badges/Soban.tga”,

baseColour={

0,

0,

0,

},

stripeColour={

1,

0,

0,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName=”DATA:Badges/Soban.tga”,

baseColour={

0,

0,

0,

},

stripeColour={

1,

1,

1,

},

},

{

trailColour={

0.50000,

0.50000,

0.50000,

},

badgeTexName=”DATA:Badges/Relic.tga”,

baseColour={

0.50000,

0.50000,

0.50000,

},

stripeColour={

0.70000,

0.70000,

0.60000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

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家园2有调钱秘籍么

没有,而且强烈建议不要修改。因为敌人舰队的数量跟你所持有舰队是有一定比例的,如果你改的太强大,一会就看见敌人成群的巡洋舰蜂拥而至,到时只能哭了。

我因为修改,最惨时维格尔一批就来了26艘巡洋舰,数不清的战斗机,护卫舰……我无奈,改出了12艘无畏舰才勉强撑过第一波,还没喘气,第二波又来了……

家园2(Homeworld 2)最新六项属性修改器如何使用

一:将家园2文件夹修改为G:\Homeworld2(G盘是我的家园2安装盘,大家自己的家园2安到哪盘就改哪盘!)

二:将六项属性修改器放到G:\Homeworld2\Bin\Release文件夹中,这个是绝对主要的,否则你使用不了修改器!

三:打开修改器,注意:因为这个修改器是集成版本,所以要在Please Select a Trainer下拉菜单中选择HOMEWORLD 2,然后点run game,这时游戏会自动启动!

四:修改器中的修改功能及修改键

M:无限资源,无限人口

B:立刻制造

R:立刻研究

注意:1、2、3键是*亡指针,请为舰队编组的时候一定要按CTRL+4―0键,及选择4―0键,千万千万别按1、2、3键,否则的话,你要重启游戏了!

五:无限人口,即使你建造船的图标为红色时,也别管它,一直点你要造的船就好了!会一直无限的造下去,配合B:立刻制造,你的舰队会像捅了马蜂窝一样!不过家园2的难度和你的舰队数量有关,如果你造得太多的话,下关你会看到敌军的数量,那是铺天盖地、漫山遍野……

另:此修改器版本仅在家园2 1.0版本下测试通过,1.1版本还未来得及测试!

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